Events
Making It Work: Tools & Modes for Interactive Experiences
This workshop is for creators working with interdisciplinary interactive experiences. Each interactive experience requires a different balance of tools and strategies to make it work. "Making it work" doesn't just mean pleasing an audience or gaining critical acclaim. It can also mean making something reproducible without the presence of the original creators, making something that doesn't drain facilitators or performers and offloads some work onto technology instead, or any other number of goals.
In this hands-on, intimate, and practice-based workshop, we will explore what tools and modes you can leverage to think about and improve your experiences. Specifically, we will start with a short overview of strategies and challenges around using digital technology and automated solutions, physical design (of spaces, objects and set design), and having humans as both facilitators and participants in a live experience. From there, we will turn to hearing ideas from participants and workshop them.
Participants are asked to come with an idea for an interactive piece that they would like to explore and share with the group in order to obtain feedback. This could be a performance or theatre piece, a game, an installation, or any other kind of interactive piece that participants can imagine. Participants can arrive with an idea that they have already been working on, or they can bring an idea based on the prompt "Small but Purposeful".
You can use the following questions to organize your thoughts:
What kinds of digital tech and automated solutions do you envision using for your idea?
What kind of physical objects and set design do you have in mind? Is there a specific location or setting you need?
What kind of involvement are you asking of your facilitators and players for this experience?